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Posts Tagged ‘Gaming’

The neatest thing about our readership is the diverse backgrounds. All professions, many different points of view have always reaffirmed my passion for exploring unspoken topics on the site. Of even smaller demographic is the black nerd.

You know, the guys and gals who majored in math, know how to program their own piece of software, and probably have some affinity for anime or manga. Cowboy Bebop anyone?

Black nerds can also be found in video games. Their voice is often hard to find, mainly because of the limited numbers, but their points of view provide a much needed drop of coloring into the liquid of the majority. Of all the venues that showcase these hidden gems is a series MTV is doing on their video game blog called Black Professionals in Games.

I’ve read through a few of the articles and enjoyed their Q & A format. One of the posts that received a lot of response was the opinion of a Newsweek gaming journalist on the Resident Evil 5 trailer, something we touched on awhile back. His reaction was similar to the one I had:

Wow, clearly no one black worked on this game. It’s like when you engage that kind of imagery you have to be careful with it. It would be like saying you were going to do some sort of zombie movie that appeared to be set in Europe in the 1940’s with skinny, emaciated, Hasidic-looking people. If you put up that imagery people would be saying, ‘Are you crazy?’ Well, that’s what this stuff looks like. This imagery has a history. It has a history and you can’t pretend otherwise. That imagery still has a history that has to be engaged, that has to be understood. … If you’re going to engage imagery that has that potential, the onus is on the creator to be aware of that because there will be repercussions in the marketplace.

Morgan GrayOne article, though, that I hope you read is about Senior Producer Morgan Gray of Crystal Dynamics who produce Tomb Raider. Morgan is actually mixed, a dynamic I’m trying to become more sensitive to, but his points about the importance of diversity is very clear. Video games would be a lot more fun and a lot better if the teams that were making it had a diverse team. More black youth need exposure to the idea that their passion for video games could lead to a fun and exciting career. Right now, their point of view is limited to Madden, stereotypical characters like Cole Train in Gears of War, and xenophobic Japanese depictions of black characters.

…[A]s a player I want to have more experiences other than the futuristic super soldier white guy to the unlikely hero white guy. There’s that line where you’re playing you, and you’re playing the character. It’s sort of like, are you behind the character pushing? Are you holding hands with the character in your mind? And for me, I’d like to get more of relating to this character. But the fear is that if the industry is dominated by white cats, then the characterization is going to be extremely shallow and extremely one-dimensional. Because when the public thinks about African-Americans, the norm is they get what the news feeds them. “For the black reaction, let’s go to the ghetto. For the white reaction, lets go to Beverly Hills.” [laughs] Why not go to the trailer park for that reaction? And anyone who doesn’t fit that mold is considered an exception. Which is like whoa, whoa, whoa — perhaps you should have the understanding that, outside of race and culture, economics is pretty much the determining factor for a lot of people’s lives. But without that understanding, it’s always going to be, “Here comes that street-smart pimp archetype.” And here comes the attempt at breaking norms like, “Here’s this black guy, he’s super awkward, no athletic ability and he’s a super genius.” Like where’s just the rounded cat? There’s not reason that Marcus Fenix in “Gears of War” couldn’t have been a black guy. Like there’s no reason that you can’t just take any character — like Gordon Freeman could have been a black guy. Easily.

[source and pic via MTV Multiplayer]

One of the primary markers of consciousness is the awareness that no man is an island; we are not alone, such that most things we do will have an effect on someone else.

I vividly remember sitting in my apartment in college, high-speed internet included in the rent I shared with three other people. Napster blew up, and I owned every song I could imagine and more. Eventually the stories came out about the RIAA fighting back and by the time I got to law school, colleges, students and grandmothers were being sued for downloading music and movies without permission and without paying.

I researched this issue to discern whether I could justify downloading in this manner any longer. I understand now that Limewire and similar services are legal because there is a lawful purpose, i.e., peers actual do send others files and information over these networks that do not violate state and federal laws. I also learned that media could be copied (in some instances) for the purposes of training and education. And even that sharing among family members could be justified. But, when I was downloading Zapp & Roger, it wasn’t for my mom and dad, it wasn’t to learn their techniques, and it wasn’t something I was ’sharing’ with someone else who was entitled to share it with me.

I have debated this issue with friends and family. I understand all the rationales: music companies charge too much, the artists already make enough, I’m not hurting anyone. But, all you have to do is watch the TLC Behind The Music to know they aren’t making as much as we think. And sure, CEO’s and music execs make tons of money but they aren’t the only ones involved.

No one is talking about Sharon in human resources, James in marketing or Luisa the file clerk at one of these music companies. They have families, too. And, as CD sales plummet and illegal downloading continues in spite of the availability of legal, online pay sites, there is a human cost to our actions. This question boils down to what we want our actions to say about us.

It doesn’t have to be called wrong or right, illegal or legal to be conscious of what we want the things we do to say about us. Do we want to say, “I can download this legally because (1) I am blessed and able, (2) this puts money into circulation that eventually comes back to me, and (3) this honors the work of musicians, technicians and printers that for the most part aren’t thought of?” Or do we want to say, “I have to get mine and I am not concerned about the people whose livelihoods are affected by my choice. ”

If the music costs too much the appropriate response and the appropriate message is sent by not purchasing it. And I put myself in the shoes of one of those artists. What if my legal services were available for pay on a website, but somehow someone found a way to hack into it and give it away for free? Sure, I could be a wildly successful and wealthy attorney because of my site, but it still would not entitle someone to appropriate my work in that manner.

We make conscious choices with our dollar. When we spend (most times) we are choosing to validate, encourage and express our support for a product or service. We are making a qualitative statement. And, I like to think that when I buy a Kirk Franklin album or Common video I am saying affirmatively, “thank you for the way this has blessed my life.” Now, I know there’s not a lot of time in the day to think about purchases and iTunes like that. But, that is what walking aware is all about: recognizing the power and the choice we have in each moment to contribute to the good in ourselves and others.

as noted earlier, we’re still keeping hope alive and extending our prayers for nailah franklin, a ybp who has been missing since tuesday, september 18th. a website has been setup as well as a reward for those who may know something. spread the word, keep her in your prayers, and keep hope alive.

and for a little bit of news…

halo 3

i did do my ‘fanboy’ thing and waited in line monday night into tuesday morning for the impending halo 3 launch. needless to say ‘the hype machine’ finally got a hold of me and i have yet to look back. for those unfamiliar, halo 3 is the story of a super soldier aimed at saving humanity from (who else) aliens. it is the last installment in a series dating back almost 6 years. halo 3 for xbox 360 has become the most pre-ordered video game and is becoming the highest selling video game of all time. it’s estimated to bring in more than half a billion dollars in sales in the first month! for those game fans out there, be sure to pick up a copy and then find me on xbox live via the gamertag captainsheik. (pic from tech2)

national museum of african-american history and culturethe Smithsonian has unveiled plans to build an african-american history and culture museum by 2015. for those that know, this world-famous museum in the heart of D.C. has some of the most incredible video, pictures, and stories of all cultures, but especially of the middle passage. bringing the museum into the new age, the actual museum won’t be laid, but they have erected a website and are encouraging all to submit to the ‘online museum’ as of way of preserving stories, artifacts, and memorabilia from those who wish to share their experiences about african-american culture. check it out. (full story via chicagotribune)

last, but not least, amazon has opened for public beta release a new online store that allows you to buy mp3’s…wait for it…DRM free!! that’s right. itunes has officially been put on notice now that juggernaut amazon is selling mp3’s for the same price, but without the b.s. of apple encryption. the store is called amazonmp3, but because it is still in beta, a pretty link hasn’t been created and searching ‘amazon mp3′ probably won’t get you there. however, this does mean you can buy your music online and play it any device that can handle mp3’s (which is just about every device) just like you would in the stores with a cd and ripping it to computer. man, its taken this long to finally give the consumers the ability to do something we’ve been craving for quite some time. (actual store link; story via engadget)

i was on my way to bed last night making my final rounds around the internet when i found a joystiq article highlighting how a fellow african blogger feels about the new resident evil video game. interestingly enough, the title of their post was “african women’s blog upset over resident evil 5″, but the more than 430 comments on that post alone piqued my interest. i proceeded to click through the articles, eventually finding my way to the original blog post on blacklooks and additional commentary on village voice. what i saw was painful.

resident evil 5

trying to talk about the sensitivities of race to a gaming demographic is extremely difficult. the majority of readers are young white males who are either too immature to have a clean conversation about it or too logical to draw accurate comparisons. what is worse is that some of the hateful comments, on joystiq and on the other two blogs, echo the reality of ignorance and hate they claim black people should get over.

nigger is used loosely. bitch is used frequently. other four letter words are sprinkled about. although not related to gaming, i saw this type of hate when i setup the free shaquanda cotton blog and started to moderate the comments.

on one hand, i understand the angle joystiq and some of the mature gamers are making. resident evil has always been about a white guy killing zombies. the zombies have been white in a run-down urban setting. the zombies have been spainards in a small european village. why should black zombies in africa be different? additionally, the makers of the game are japanese, so that inherently makes the intent of the setting not racist as well, right?

on the other hand, the images used in the game, already disturbing because it is resident evil, also reflect hateful images that were real and meant to invoke hate towards black people in the not too distant history of america. in addition, the underlying stigma of a white guy going through an african village that is infected by a disease spread through blood contact while shooting his way to victory has the undertones, as well, of insensitivity to images projected in the past.

the fact of the matter is that gamers, whether white, european, or black, don’t see ‘the big deal’. after all, rap music glorifies violence, the more popular game grand theft auto features a black antogonist that kills up innocent white people, and it’s not really hurting anyone, right? even more, isn’t it racist to claim racism when there really isn’t any?

well, let’s look at the video and ask a few questions here.

(video below)

is it ok to make a game about arabs crashing planes into buildings to wreak havoc on a society? is it ok to make a game about white men kidnapping white women to earn points and make as much money as possible?

is no one getting hurt by making a game about a asian kid who can only liberate his soul by shooting up a college campus and getting a body count above 30?

the point is that although games are controversial, artistic, and fun, there has to be a line drawn in the sand regarding morale fiber. the problem is that many consumers of these games lack the sensitivity to place the morale compass in the correct area because of the singular mindset they often think of their lives. while i may not feel like shooting africans in resident evil 5 is dragging me down as a person or supremely affecting the black community in general, i am sensitive to the images and how they eerily depict the past of the hateful thoughts commonly communicated towards black people. in fact, those same comments are reiterated in modern-day commentary of the three blog posts linked above.

is the black blogger overreacting? what say you?

updated: a quality take on the issue over at blackademics.org.

Young Black Professional Guide Dance Online Black Players Costhave you seen ‘a girl like me‘? a young filmmaker named kiri davis was on to something when she made her 7 minute documentary. fast-forward to 2007 and the same question of ‘natural societal self-portrayal’ is resurrected in an article posted by gaming site joystiq.

users of a beta game called ‘Dance! Online’ noticed that the player customization feature, which gives gamers an opportunity to create a better self-representation, required a ‘purchase’ to enable the black character. the ‘purchase’ does not require any monetary exchange and only ‘costs’ a point or two. each player starts with 2000 points.

the funniest thing about this whole development, however, is acclaim’s, the game maker, response on the online forum for the game. a moderator is quoted as saying:

Black is an EXTRA feature. It makes your person look unique, so that is an EXTRA feature. Therefore, you having to PAY for it.

thats deep.

the conversation that followed on the joystiq comments board and the actual phpBB board is priceless. i’ve always believed that the majority of geeks in these environments rarely are sensitive to the reality and subconscious trauma the role of ‘default white’ plays in our world.

while i won’t get too high up on my soapbox, the images of beauty, purity, safety, success, and professionalism resemble smiling, lily white people with 2.5 kids and a golden retriever. the only way to change that is through challenging discussion and exposure, no matter how slight.

besides, having a white guy as a default character to a dancing game is false portrayal anyways. :-p

forum user madamecoco summed it up best (albeit a little grammatically incorrect):

I did not get to read what was originally said but some replies just enhance what I have thought over the two days I have been playing. I also thought wow I have to pay, albeit 1point it still should be a main feature as all skin tones should be.

Then to top it off I did not know how to access this feature until the next day, so basically was running around like a preppie looking britney spears then I stumbled across the map feature, and looking around found the stuff in the wardrobe, so as you can imagine there are a lot of surprised people today who see me with my new avatar, anyone who has a problem with that you know what you can do.

All I can say is I hope they get this game right if it is to be truly international.

Good luck

article via joystiq.

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